|
Welcome to the cream of the crop! Check out my demo reel below to see examples of game, level, and ux design I've worked on.
Scroll below the video to see individual games I've worked on solo and with teams.
|
Made with: Unity / C#
Genre: mobile / puzzle / strategy
Role(s): mobile game design, level design
|
In Development
independent solo project
|
Water Power: Pocket is the latest iteration of the liquid simulation puzzle game I've been developing since 2011.
Made with: UDK (Nov 2012 build)
Genre: non-linear exploration / adventure
Role(s): environment design, level design
|
Spring 2013
student solo project
|
Robert's Key Quest was created for a level design college course. It is a polished single level that contains many of the elements that need to go into a successful level including:
- landmarking
- leading the player
- clear objectives
- environmental storytelling
- differences in kind
Made with: Game Maker: Studio
Genre: notgame / graphic adventure
Role(s): game design, art direction, GML scripting
|
Fall 2012
student solo project
|
High-Score Hero was created for an advanced topics class wherein we were given three months to think outside the box and work on experimental game ideas to push the envelope of what is considered a game.
Made with: UDK (Oct 2011 build)
Genre: 3rd person / puzzle / action / adventure
Role(s): lead designer, art direction, QA, kismet scripting
|
Spring 2012
student team project
|
Tasty is a 3rd-person action adventure made in UDK with a team of 7 people.
This team excercise built a lot of hard-learned lessons into me:
- Scope, scope, scope
- Know when to kill an idea if it isn't working
- Do not punish players for finding interesting ways to complete your level
- UnrealScript's hieracrchy system is a maddening nightmare
Made with: Game Maker 8 / GML
Genre: puzzle / strategy
Role(s): game, level, and puzzle design, menu systems
|
Spring 2011
student solo project
|
Water Power is perhaps one of my better examples of strong game design, vision, and branding all coming together in one package. Featured in the 2011 DigiPen demo reel, Water Power's liquid simulation puzzles in a pixel world were a blast to work on.
To see what I am currently working on, head on over to my CURRENT PROJECTS page!
OR
Take a look at the full list of stuff I've worked on in THE BUSH.
|
|
|