:: NEW FEATURES ::

*Player can now select active weapon by clicking on the HUD.





:: CHANGES ::

*Screen frame rate doubled from 30 FPS to 60 FPS.
	-This allows for faster and more precise clicking.
	-Smoother scrolling motion

*New tutorial reflects change in the interaction system
	-Player right-clicks to obtain information now. Instead of
	 having to be far away from an object to get info, they can
	 now get a description of anything they see by right-
	 clicking.

*different cursors.
	-Sickle instead of a sword to cut down weeds.
	 It just makes more sense.
	-A single axe instead of a dual "crosshair" axe.
	 It now is easier for the player to tell where
	 the active area of the cursor is, making it easier
	 to click things effectively.

*Boxes in home no longer spell out "LOL."
	-There originally was supposed to be an overall humor aspect
	 to the game, but most of the humor was lost, so silly
	 references like this seem out of place.

*Word choice in "pit sequence" is changed.
	-Helps retain the tension of the interactive cutscene.

*Pit sequence is now skippable.
	-Allows the player to skip 1 minute of reading.

*Tutorial no longer needs confirmation to go back to menu





:: FIXES ::


*Rocks no longer cover the shed.
	-Makes the shed easier to visually see.

*overworld is now completely consistent with changes the player has made.
	-Trees would occasionally come back.

*More efficient engine.
	-Instances outside the viewport are not drawn and turned off.
	 This allows the faster framerate and more items on-screen.



